What is CFOP?
CFOP stands for Cross, First Two Layers, Orientation of the Last Layer, Permutation of the Last Layer. It is a common path from a reliable beginner solve toward faster, more predictable solves. You do not need to memorize a full advanced library at once. Start by recognizing one last-layer shape, learn its short sequence, and practice it until you can spot the case without stopping.
Every 3D example below starts at a case the sequence can solve and ends with a solved cube. Open an example, rotate the view, and advance one move at a time. If the letters are new, keep the notation guide nearby. The orientation of the real cube matters: rotate its top face or your grip to match a case before using its algorithm.
Beginner OLL
OLL points the last-layer stickers upward. These are a selected starter set: two ways to form the last-layer cross and five useful corner sequences. Begin with the cross, then learn Sune and Anti-Sune before adding another corner shape. A different angle of the same case may only require a U turn before the algorithm.
L-shape cross
Hold the yellow L at the back-left of the top face.
F R U R' U' F'Line cross
Keep the two yellow top edges horizontal.
F U R U' R' F'Sune
A classic right-hand corner orientation pattern.
R U R' U R U2 R'Anti-Sune
The mirror-like partner to Sune.
R U2 R' U' R U' R'Headlights
Look for two matching corner stickers on one side.
R2 D R' U2 R D' R' U2 R'T shape
See how a familiar right-hand trigger joins an F turn.
R U R' U' R' F R F'Pi shape
Practice the repeated half turns slowly first.
R U2 R2 U' R2 U' R2 U2 RBeginner PLL
PLL moves already oriented last-layer pieces into their final places. For a first speedcubing set, the U permutations cycle edges while the T, J, and Y permutations give useful corner-and-edge patterns. Check both the top and side colors before choosing a case. After a PLL algorithm, a final U turn may still be needed to align the sides.
Ua permutation
Cycle three top-layer edges in one direction.
R U' R U R U R U' R' U' R2Ub permutation
Cycle the three edges in the opposite direction.
R2 U R U R' U' R' U' R' U R'T permutation
Swap one pair of corners and one pair of edges.
R U R' U' R' F R2 U' R' U' R U R' F'Jb permutation
Watch the paired block travel along the top.
R U R' F' R U R' U' R' F R2 U' R' U'Y permutation
A useful diagonal-corner case to recognize.
F R U' R' U' R U R' F' R U R' U' R' F R F'Want More?
Dedicated F2L, OLL, and PLL case libraries are planned for the next version. For now, use these interactive starters, then return to the beginner method whenever a step is unfamiliar. Your own cube can always go straight to the solver.